These are the types of questions you will have to ask yourself constantly. Or is it worth to buy illegal herb in the out of reach swamps where it cost's next to nothing, and risk smuggling it into the city where you can sell it for an amazing profit? But what if the city guards want to control you? Should you pay a bribe? How big? Maybe the best course of action is to say that you have nothing and hope they don't find anything? Maybe you'd like to pay a cheaper price for furs in the summer, and sell them for a hefty profit as the winter is coming and people need warmth.īut is it worth carrying them for so many days, risking robbery, moths and taking precious space that you could use to transport something now and make a profit immediately? If you've looked up this guide, you're probably having trouble so you're probably encountering these problems (which are the problems I encountered): -Bad Profit Margins: The economic system the game. The conditions are constantly changing, and supply and demand for different goods with them. It's really only difficult in the beginning. He always expands his fleet of carts, he balances risks, calculates profitability. A good merchant surrounds himself with specialists smarter than him, people who help him maximize profits and minimize losses. A good merchant listens to rumours and gossips spread by travelers at inns and taverns hoping for a clue, a hint where to go, where a good deal awaits. He knows what forces influence the prices, what events affect them. And yet the job is harder than it seems.Ī good merchant needs to know everything about the market, he is always on the lookout for a deal, always listening, always engaging and deepening his knowledge. Buy low, sell high - a merchant's motto is easy to grasp. Your task is to roam the world and search of opportunities to score some profit. 10 Best Games Like Merchants of Kaidan You Should Try in 2022 1. Those requirements are usually very approximate, but still can be used to determine the indicative hardware tier you need to play the game. You start very humble, one cart, a purse of gold and silver coins is all that you have. These are the PC specs advised by developers to run at minimal and recommended settings. Merchants of Kaidan is a challenging trading game fused with lots of RPG elements. Buy low, sell high - a merchants motto is easy to grasp. Your task is to roam the world and search of opportunities to score some profit. You start very humble, one cart, a purse of gold and silver coins is all that you have. Feels like a tower defense game.Īncient Space launches a disappointing 2 out of 5Regain your riches, restore your honor and punish those who have wronged you. Merchants of Kaidan is a challenging trading game fused with lots of RPG elements. It’s a dull experience, I just don’t enjoy playing it. No innovation and tedious controls make this much more frustrating than fun. ![]() I was hoping for just anything to surpass Sins of Solar empire, which is about a thousand years old at this point. That’s the best idea anybody came up with? Srs? Good effort.īare minimum seems to be the goal for this release. I don’t see why I need to choose a separate upgrade for extra damage vs small or large ships. It could be better, anything above the bare minimum, but it isn’t.Ī depressing upgrades system tacked on and offers confusing choices. I don’t even know what to blame for this. I didn’t see any necessity to zoom in except when I couldn’t select an enemy target because the controls are all janky. ![]() Panning up and down with Q & E keys is insane. Flying the camera around with WASD is fine, but there is a huge like 10 mile Z axis of depth. Campaign missions are a dull minigame of goal after goal.īattles in 3D definitely pushed beyond my tolerance level rather quick. They’ve managed to make space feel crowded and linear. Ship units look super tiny, and having five or six battle points on the same small map is just not necessary. I want lots of giant open everything happening, like Sins of a Solar Empire. Small marked off areas keep the battle map scaled down to managable sizes, but I think that’s defeating the purpose of a ‘Space’ RTS. With the convoluted camera controls it just drives me insane. Interrupting the battles and moving the camera around while I’m in the middle of some battle is frustrating. Too many cutscenes and story elements felt annoying and lacked punch during the campaign. Standard is about all this manages to squeak by with in every aspect. There are ships, there are small battle areas you jump to, and there are the RTS standard elements. Ancient Space tries to do this, in a sort of copy paste fashion with no real innovation. Creating massive ship armies and throwing them all over the map to conquer planets and systems is exciting as heck. Sins of a Solar Empire is one of my favorite games in the universe. Another RTS game thrown into space with some spooky visuals and 100% gpu candy, but lacks any gameplay that warrants such a drain on my electric bill. Ancient Space is kind of icy, and devoid of air, like a refrigerated vaccuum cleaner.
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